culturepaster.blogg.se

Eye candy 7 update
Eye candy 7 update












  1. #EYE CANDY 7 UPDATE HOW TO#
  2. #EYE CANDY 7 UPDATE UPGRADE#
  3. #EYE CANDY 7 UPDATE FULL#

The cure for a broken leg is a splint which lowers the time for healing. You can get a sprained or broken leg in a melee fight or when jumping from heights.

eye candy 7 update

  • Sprained or Broken Leg – Lowers your mobility and jump height.
  • Power attacks or ranged attacks increase the time needed to heal it. The cure for a broken arm is a splint which lowers the time for healing.
  • Sprained or Broken Arm – Lowers your swing speed and decreases your reload speed and weapon handling.
  • Abrasions – The most common injury that you get in fights.
  • New and reworked critical injuries include: If an injury is affected by an action like that then the buff icon will blink briefly and you will know that something happened. Sprinting or jumping with a broken leg will not work in your favor. Some injuries don’t take kindly to being ignored. A sprained arm makes you vulnerable to getting a broken arm. Armor reduces this chance by a flat amount, creating a buffer that enemies must overcome before they can hit you with criticals. Being at low health also increases the chance of receiving a critical.

    #EYE CANDY 7 UPDATE FULL#

    When you are at full health a zombie can never cause a critical on the first hit so we don’t want to hear about unfair crits! =) Once you take a few hits, or get reckless in close combat the chances increases. These new critical buffs are clickable, taking the player directly to the player status effect screen where you can read about the problem and its cure. We replaced it with an all new critical system.Īll critical injuries that blacken or clamp your max health or stamina will be caused by a new critical buff on the left of the screen. We gutted the old ISS or interactive survival system that blackened and clamped your health and stamina bars from filling because it was confusing to players. Additionally we added a new reverse directions for block rotation placement.

    eye candy 7 update

    We have combed through all game-pad functions making sure everything is up to date and working and we also improved defaults like for driving. It also looks better with new HD screenshot backgrounds.

    #EYE CANDY 7 UPDATE HOW TO#

    The user can cycle back and forth through them and learn how to play the game better while it’s loading. We added a brand new interactive loading screen with over 20 tool-tips on how to play the game from basic to advanced. Lights now use a priority system, so close lights are updated rapidly to reduce visible jumps in their intensity and range. It also has a more balanced range of darker to lighter adjustment. The video option to adjust gamma has been changed to brightness, so it works with the new lighting. It’s hard to describe why it looks better you’ll have to play it to see for yourself. Normal maps look better, bright lights don’t wash out the scene and so much more. We have finally achieved full PBR Physically Based Rendering and all of the art has been adjusted to look better and compatible with it.

    eye candy 7 update

    #EYE CANDY 7 UPDATE UPGRADE#

    Read on for more information! Alpha 19 Official Release Notes Linear Color Space LightingĪlpha 19 has gotten a huge visual upgrade with the switch to Linear Color Space Lighting. It’s as big as the last couple alphas and is packed full of new content, bug fixes, optimizations, and game balancing. TFP is extremely excited for this release. We also advises you to delete you 7 Days save Game data folder before playing. New Pregen-Maps have been created and can be used. Here are the full Official Release Notes, the forum bug reporting pool.Īlpha 19 is not compatible with previous Alpha worlds or save game data. We are proud to announce that the Alpha 19 Stable is out! The build has many great fixes, balance improvements and much more.














    Eye candy 7 update